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Why I'm building games with Godot in 2026

Godot 4 has quietly become the right tool for the kind of games I want to make on the side: small in scope, easy to iterate on after work, easy to ship to web and mobile from one codebase.

The combination of GDScript's iteration speed, the built-in HTML5 export, and a scene tree that scales down to a single-screen idle game is hard to beat. No engine fees, no editor licensing, no platform politics.